$Name:				GTB Athena
$Short name:		TBomb1
$Species:			Terran
+Type:				XSTR("Light Bomber", 2957)
+Maneuverability:	XSTR("Average", 2958)
+Armor:				XSTR("Medium", 2959)
+Manufacturer:		XSTR("Dynamic Metamer", 2960)
+Description: XSTR(" ", 2961)
$end_multi_text
+Tech Description:
XSTR("The smallest bomber in the GTA fleet, the Athena has often been mistaken for a fighter. However, one should not be fooled by its small size. The Athena can carry light light bombs and most missiles. It also has the ability to dogfightwell. Its strong shielding and hull make it the favored "Lightning Bomber" of the GTA.", 2962)
$end_multi_text
+Length:          20 m
+Gun Mounts:      4
+Missile Banks:   2

$POF file:			bomber01.pof
$Detail distance:	(0, 180, 300, 1100)
$Show damage:		YES
$Density:			1
$Damp:				0.2
$Rotdamp:			0.55
$Max Velocity:		0.0, 0.0, 60.0			;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:		4.5, 4.5, 5.0
$Rear Velocity:		0.0
$Forward accel:		4.0		
$Forward decel:		2.0
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	25.0
$Expl outer rad:	55.0
$Expl damage:		10.0
$Expl blast:		400.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Maxim" "Circe" "Lamprey" )
$Allowed Dogfight PBanks:	( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "Lamprey" )
$Default PBanks:	( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:	( "Rockeye" "Hornet" "Tornado" "Tempest" "Trebuchet" "Stiletto II" "Hornet#Weak" "Cyclops" "Piranha" "EMP Adv." "Cyclops#short" "Trebuchet" "Infyrno" )
$Allowed Dogfight SBanks:	( "Rockeye D" "Hornet D" "Tornado" "Piranha" "Infyrno D" )
$Default SBanks:	( "Hornet" )
$SBank Capacity:	( 60 )
$Shields:			200
$Power Output:		2.0
$Max Oclk Speed:	100.0
$Max Weapon Eng:	100.0
$Hitpoints:			200
$Flags:				( "player_ship" "default_player_ship" "bomber" )
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 165.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		400.0
	+Aburn Burn Rate:	40.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	20
$Scan time:			2000
$EngineSnd:       126			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -24
$Closeup_zoom:		0.5
$Shield_icon:		shield-f05
$Ship_icon:			iconbomber01
$Ship_anim:			ssbomber01
$Ship_overhead:	loadbomber01
$Score:             14
$Subsystem:			communication,		10,0.0
$Subsystem:			engine,				35,0.0
$Subsystem:			navigation,			10,0.0
$Subsystem:			sensors,				10,0.0
$Subsystem:			weapons,				20,0.0
